The normal 9-square grid? To win the game, you have to win three of the larger squares in a row, and to win a large square, you have to win three in a row in the smaller grid inside it. Now, just like in normal tic-tac-toe, O gets to go. So since X went in the bottom right corner within his small grid, O must go in the bottom right corner of the large grid:. See what just happened in the far right middle square? X got three in a row! That means X wins that small grid, thus claiming that square in the large grid:.
Eventually someone will claim three small grids in a row, thus winning the whole game:. So try not to send your opponent to an already-won grid! You could either count them for 1 neither X nor O or 2 both X and O. Try both ways and let me know which one you like more!
Many thanks to Math with Bad Drawings for this fun and quite strategic game! Just download and print. Who knew there were so many variations on tic-tac-toe out there? I almost forgot!
Skip to content. Ultimate-tic-tac-toe Download.C++ TicTacToe Game  Programming The Grid
Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. In class, our assignment is to create a two-dimensional array and create a tic-tac-toe game around it. I have everything done except displaying when the whole board is full and the game is a draw.
I have tried a few things but I have not found the solution and I need some help Here is my code:. I want output saying that the board is full when it's full but I get nothing. This is the last line of my output and as you can see, my current strategy is not working as it continues to ask for input.
This will create a infinite loop because row and column shouldn't change you should ask for new input! This makes the game run as long as there is NO winner winner will be false because everything is occupied or there is no winner. First mistake: you still need to check if there is a winner while the game is running forgot that point!
The most efficient way to do this is to keep a running count of how many spaces have been filled previously and increment that count each time a space is occupied. The board can be considered full when that count reaches 9.
If you're familiar with object-oriented programming, I think you'll find this easier to implement if you wrap your 2D array in a Board class. The code that's not working is your winner method. It is always returning false if there is at least one cell occupied.
You could proceed based on the last part of Nordiii's answer. Your code to check if a cell is occupied is going infinitely. You need to use an 'if' statement instead of a 'while' loop:. Your old code got stuck always checking if 1 cell was occupied and it always returned truewhich kept the loop alive and flooded your console. The continue statement will exit the current iteration of your other 'while' loop and start a new iteration, thus asking for new input.
Man, that's a lot of uncaught exceptions! If I mess up my input, pow! The whole thing fails. Just put a try block for your input-checking code:.
This attempts to execute the code inside the try statement, and if someone inputs something incorrect, the exception gets 'caught' and a new iteration is created. Although there are already some great answers I'd like to post another solution that is more generic in its logic to determine the winner.
Currently you've hard-coded your some of the possible winning scenarios when you could write more generic logic for this. As other answers have pointed out you want a method to check for unoccupied spaces in the board and this will tell you if there is a tie. I have implemented such a method in the code below along with the more generic winner logic. Note that some methods are public to make it easier to test, they do not necessarily have to remain public. Learn more.
Asked 3 years, 6 months ago.The pigpen cipher alternately referred to as the masonic cipherFreemason's cipherNapoleon cipherand tic-tac-toe cipher   is a geometric simple substitution cipher, which exchanges letters for symbols which are fragments of a grid. The example key shows one way the letters can be assigned to the grid.
The use of symbols instead of letters is no impediment to cryptanalysisand this system is identical to that of other simple monoalphabetic substitution schemes. Due to the simplicity of the cipher, it is often included in children's books on ciphers and secret writing. The cipher is believed to be an ancient cipher   and is said to have originated with the Hebrew rabbis.
In Cornelius Agrippa described an early form of the Rosicrucian cipher, which he attributes to an existing Jewish Kabbalistic tradition. Variations of this cipher were used by both the Rosicrucian brotherhood  and the Freemasonsthough the latter used the pigpen cipher so often that the system is frequently called the Freemason's cipher. Hysin claims it was invented by Freemasons. One of the earliest stones in Trinity Church Cemetery in New York Citywhich opened incontains a cipher of this type which deciphers to "Remember death" cf.
George Washington 's army had documentation about the system, with a much more randomized form of the alphabet. The core elements of this system are the grid and dots. Some systems use the X's, but even these can be rearranged. One commonly used method orders the symbols as shown in the above image: grid, grid, X, X.
Another commonly used system orders the symbols as grid, X, grid, X. Letters from the first grid have no dot, letters from the second each have one dot, and letters from the third each have two dots. Another variation of this last one is called the Newark Cipher, which instead of dots uses one to three short lines which may be projecting in any length or orientation. This gives the illusion of a larger number of different characters than actually exist. Another system, used by the Rosicruciansused a single grid of nine cells, and 1 to 3 dots in each cell or "pen".
I keep running it to issues with my code. My MiniMax algorithm appears to work but it does not terminate once it finds the optimal play. In line I established parameters for my MiniMax algorithm to terminate but it continues to execute without stopping. I'm not sure what exactly I need to do to get it to terminate and output the best move. Learn more. Asked 4 days ago. Active 4 days ago.
Viewed 17 times. Display an error message if the amount is less than 0. The number cannot be less than 0 or greater than 9.
A move has already been made there. Player 1 has won!!! Player 2 has won!!! Neither player has won. Willy Saint-Hilaire. New contributor. Active Oldest Votes. Willy Saint-Hilaire is a new contributor.
The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I have all my divs necessary for my tic tac toe game, however I can't seem to find a simpler way to make a grid and not have any borders so it's just a grid and not 9 full squares I think it's an issue in CSS. Here we have a grid for "tic tac toe", you can use float: left; to put 9 boxes into one container to line up these boxes in a row 3 a row due to width: px; and the overall container width: px.
Note that its early in the morning and there could be a better was to get that layout, brain not be fully working yet. But that is a way that will work.
So to make it easier for you, I have based it around your code and put in an easier grid. Using classes I made to set the borders that create the layout of the game board. It is absurd not to use a table for a tic tac toe grid, which is a tabular structure if there ever was one. The details depend on the detailed requirements. Like NoobEditor said in his comment: show us what you've tried so far next time.
You can achieve this by using div s floated next to each other, acting as columns. Inside those div s you add more div s acting as rows. Learn more. Asked 6 years, 3 months ago. Active 5 months ago. Viewed 72k times. Look at my answer the first bit that's how you can make a grid with minimal amount of code.Note: There is another language called Tic Tac Toe. There's a mainBoard and 3 memory boards. Because you can't control much this is very hard to program in. Your cursor starts at the top left box and the default direction is right.
When you type a character the program goes over the whole board, runs if 'r' is there, then updates the board. A character you type appears based on the order explained in memory2. For example, if the order is. In regular tic-tac-toe-grow, when you play X or O on a square on the perimeter of the board, the board become bigger like so:. Same thing with the actual code, the mainBoard gets bigger. The board makes new positions "one cell orthogonally" from each play.
Although, unlike the main code board, the memory doesn't update automatically and doesn't get overwritten. When you put something into memory, it puts it into the first available cell. Although it is also a board that can be updated with data, it will reset to the values in memory 3 if a cell has incorrect input.
It starts with all 0s. But 3, 4 changes direction by turning defined in 5. It also goes through the board like a torus. If the four digit binary is not from 1 to 9, it will reset to 0 0 0 1 one. It just takes the first top-left cell and forces a 3x3 board from there. Even if there's no board there. Generated based on the binary ascii representation of the file name. Always generated left to right, top to bottom. When you put a character at the last cell according to the "order", the next value will be put at cell 1.
In the mainboard Going to the next row or column means shifting the column by one and then going forward in the same direction. For example, going left:. If there's still spaces left in the same row the directions keeps going through walls and already taken spots.
Action s is good because it creates a function from the memory.
8-Step Guide to ABG Analysis Tic-Tac-Toe Method
So if the memory does something useful, you can call to "do" the code in the memory at the time 's' was done. There's a list of statesand an inside an function calls the previous in the list of states.
A program can just be written as the characters you type, since you can't control anything else, like where the pointer or cursor is. Except indirectly through your code. You might also include the file name, though memory2 will still be 0s at the start.
Categories : Cell-based Thematic. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 11 Aprilat Content is available under CC0 public domain dedication. About Esolang Disclaimers.Did you know tic-tac-toe has been played since the times of the Roman Empire?
In this activity, your learner will be challenged to create their own tic-tac-toe grid out of building blocks. During this activity, your child will work on developing problem-solving and spatial awareness skills. Amplify this challenge! Choose one or more of the following questions to add a new level of difficulty to the challenge:. Bookmark this to easily find it later.
Then send your curated collection to your children, or put together your own custom lesson plan. Please note: Use the Contact Us link at the bottom of our website for account-specific questions or issues.
Tic Tac Toe
My Education. Log in with different email For more assistance contact customer service. Preschool Kindergarten 1st 2nd 3rd 4th 5th. Entire library. Third Grade. Share this activity. Download free activity. Grade Third Grade Fourth Grade.
Science Applied Science Engineering. Thank you for your input. Ask your child if they need help, but they should be allowed to do most of the building. After testing out the design, ask your learner what ways they can adjust their design.
For example: Do you want to make the grid larger or smaller? Do you think tic-tac-toe can be played on a grid other than 3 by 3? Challenge designers to share their new designs. They can record a video, or write an article describing it. Ask some prompting questions, like: What did you enjoy the most about this activity? Did you find tic-tac-toe challenging? Who won the most rounds of tic-tac-toe? Did you discover a strategy for winning?
Choose one or more of the following questions to add a new level of difficulty to the challenge: Create and play tic-tac-toe on a 5 by 5 grid!